VR Tech Artist 


*Unfortunately, we're currently unable to consider candidates who require sponsorship to work in the U.S.* 


Perilous Orbit is a Redmond, Washington based VR development studio and publishing house. It's a fast-paced, tight knit team of highly skilled and experienced engineers and artists. In March of 2016, after only three months of development, Perilous Orbit, in conjunction with Cherry Pop Games, released Pool Nation VR on Steam. PNVR opened to outstanding reviews and maintains an incredibly high user score and an excited and supportive user community. We're continuing development of PNVR to support Oculus Touch, and Sony Playstation VR and we're looking for a new team member. 


If you think you have the artistic excellence, creativity, and motivation to help build the best VR games in the industry with the most talented team in the industry, we want to talk to you. 




  • 4-year degree in Game Art, Game Design, or related 

  • Extensive experience working with Unreal Engine 

  • Advanced experience of Unreal's Blueprints system 

  • Advanced experience with Maya 

  • Comfortable with content creation software including Photoshop, Zbrush/Mudbox, Substance Painter 

  • Strong understanding of best practices involving asset management & source control  

  • Excellent attention to detail and a commitment to quality 

  • Desire to innovate and execute in all VR fields including gameplay and user interaction/interfaces 




  • Work with the Lead Artist and Developer to design interactive experiences using Unreal 

  • Design, manage, and maintain the pipeline from the artists through to deployment 

  • Create interaction and functionality using Unreal's Blueprints system 

  • Design complex materials in Unreal and instruct artists on best practices for material creation 

  • Be well versed in various Unreal lighting techniques  

  • Optimize content through profiling 

  • Enhance performance using diagnostic tools  

  • Instruct the artists on modeling and texturing best practices 

  • Collaborate with programmers to develop and test new features and prototype shader code 




  • VR/AR authoring in Unreal 

  • Maya Rigging 

  • Shader programming 

  • Scripting skills with MEL, Python, C#, Javascript and C++ 

  • Shipped AAA PC or console titles as a Technical Artist 

  • Experience with 3D UIs  

  • Jira task management 

  • Unity  


Send resume to jobs@perilousorbit.com