VR Tech Artist 

 

*Unfortunately, we're currently unable to consider candidates who require sponsorship to work in the U.S.* 

 

Perilous Orbit is a Redmond, Washington based VR development studio and publishing house. It's a fast-paced, tight knit team of highly skilled and experienced engineers and artists. In June of 2016, after only three months of development, Perilous Orbit, in conjunction with Cherry Pop Games, released Pool Nation VR on Steam. PNVR opened to outstanding reviews and maintains an incredibly high user score and an excited and supportive user community. We're continuing development of PNVR to support Oculus Touch, and Sony Playstation VR and we're looking for a new team member. 

 

If you think you have the artistic excellence, creativity, and motivation to help build the best VR games in the industry with the most talented team in the industry, we want to talk to you. 

 

QUALIFICATIONS/REQUIREMENTS 

 

  • 4-year degree in Fine Art, Game Art, Game Design, or related 

  • Extensive experience working with Unreal Engine 

  • Advanced experience of Unreal's content pipeline and shader authoring

  • Advanced 2d & 3d asset creation abilities

  • Advanced experience with Maya 

  • Comfortable with content creation software including Photoshop, Zbrush/Mudbox, Substance Painter 

  • Strong understanding of best practices involving asset management & source control  

  • Excellent attention to detail and a commitment to quality 

  • Desire to innovate and execute in all VR fields including gameplay and user interaction/interfaces 

 

RESPONSIBILITIES 

 

  • Work with the Lead Artist and Developer to design beautiful experiences using Unreal 

  • Author 'hero' quality 3d assets and help define art style. 

  • Own visual vertical slice of game.

  • Be well versed in various Unreal lighting techniques  

  • Optimize content through LODs and other techniques

  • Instruct and manage outsource artists

  • Collaborate with programmers and designers to make 3d assets come alive

 

PREFERRED 

 

  • VR/AR authoring in Unreal 

  • Maya Rigging 

  • Shader programming 

  • Scripting skills with MEL, Python, C#, Javascript and C++ 

  • Shipped AAA PC or console titles as a Technical Artist 

  • Experience with 3D UIs  

  • Jira task management 

  • Unity