VR Tech Artist
*Unfortunately, we're currently unable to consider candidates who require sponsorship to work in the U.S.*
Perilous Orbit is a Redmond, Washington based VR development studio and publishing house. It's a fast-paced, tight knit team of highly skilled and experienced engineers and artists. In June of 2016, after only three months of development, Perilous Orbit, in conjunction with Cherry Pop Games, released Pool Nation VR on Steam. PNVR opened to outstanding reviews and maintains an incredibly high user score and an excited and supportive user community. We're continuing development of PNVR to support Oculus Touch, and Sony Playstation VR and we're looking for a new team member.
If you think you have the artistic excellence, creativity, and motivation to help build the best VR games in the industry with the most talented team in the industry, we want to talk to you.
4-year degree in Fine Art, Game Art, Game Design, or related
Extensive experience working with Unreal Engine
Advanced experience of Unreal's content pipeline and shader authoring
Advanced 2d & 3d asset creation abilities
Advanced experience with Maya
Comfortable with content creation software including Photoshop, Zbrush/Mudbox, Substance Painter
Strong understanding of best practices involving asset management & source control
Excellent attention to detail and a commitment to quality
Desire to innovate and execute in all VR fields including gameplay and user interaction/interfaces
Work with the Lead Artist and Developer to design beautiful experiences using Unreal
Author 'hero' quality 3d assets and help define art style.
Own visual vertical slice of game.
Be well versed in various Unreal lighting techniques
Optimize content through LODs and other techniques
Instruct and manage outsource artists
Collaborate with programmers and designers to make 3d assets come alive
VR/AR authoring in Unreal
Shipped AAA PC or console titles as a Technical Artist
Experience with 3D UIs
Jira task management